스피드 러닝 프레임워크 분석 : 일반 게임플레이어와 스피드 러너 간의 비교를 중심으로
Framework analysis of Speed-running : Towards a Comparison Between the Normal Gameplayer and Speed Runners
AUTHORS
Araujo Silva Thiago1† , Seung-Keun Song2††
† Graduate Student, Department of Visual Contents, Graduate School, Dongseo University, Busan, 47011 Korea
†† Associate Professor, Department of Visual Contents, Graduate Student, Dongseo University, Busan, 47011 Korea
Abstract
Speed-run is a gameplay style in what the player tries to finish the game as quickly as possible. The purpose of this study is to observe and analyze the difference between a normal player and a speed runner in a speed run to better understand their interaction with the game and to extrapolate the applications of the analyzed frameworks to scenarios that extent normal gameplay. For this purpose, MDA (Mechanic, Dynamic, Aesthetics) and DPE (Experience, Design, Play) were used. As a result, the average player was found to focus on aesthetics or affects while the speed runner focused on mechanics and gameplay.
Keywords : Experience∣ Framework∣ Gameplay∣ Game Studies∣ Speed-run
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스피드 러닝 프레임워크 분석 : 일반 게임플레이어와 스피드 러너 간의 비교를 중심으로
Framework analysis of Speed-running : Towards a Comparison Between the Normal Gameplayer and Speed Runners
AUTHORS
Araujo Silva Thiago1† , Seung-Keun Song2††
† Graduate Student, Department of Visual Contents, Graduate School, Dongseo University, Busan, 47011 Korea
†† Associate Professor, Department of Visual Contents, Graduate Student, Dongseo University, Busan, 47011 Korea
Abstract
Speed-run is a gameplay style in what the player tries to finish the game as quickly as possible. The purpose of this study is to observe and analyze the difference between a normal player and a speed runner in a speed run to better understand their interaction with the game and to extrapolate the applications of the analyzed frameworks to scenarios that extent normal gameplay. For this purpose, MDA (Mechanic, Dynamic, Aesthetics) and DPE (Experience, Design, Play) were used. As a result, the average player was found to focus on aesthetics or affects while the speed runner focused on mechanics and gameplay.
Keywords : Experience∣ Framework∣ Gameplay∣ Game Studies∣ Speed-run
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