Enhancing Language Learning through Gamification: Development of the Cogo College App
AUTHORS
Seung-Keun Song
† Professor, Dept. Practical Content Creation, Dongseo University, Korea
Abstract
The proportion of online, non-face-to-face classes has significantly increased in recent years. Additionally, numerous apps, such as Duolingo, have emerged for foreign language education. Research with university students revealed that language learning apps featuring gamification elements received positive feedback, especially regarding visual experience and user satisfaction, with Duolingo being a prime example. In contrast, other apps were rated lower due to poor user experience. This highlights the importance of incorporating gamification in online language learning apps. The findings also confirm that gamification enhances interaction and enjoyment, with applications that integrate these elements achieving higher satisfaction ratings. Therefore, designing language learning apps should focus on integrating gamification while carefully considering both educational goals and user experience, as this greatly improves learning efficiency and engagement. In this study, we explore the role of gamification in online language learning and analyze Duolingo as a case study. Building on this analysis, we developed an online language learning app called Coco College, which incorporates several gamification elements. This app aims to create a smart learning environment and serve as a model for applying gamification to improve educational outcomes. Finally, we evaluate user experiences with Coco College to validate the effectiveness of the framework.
Keywords : Language Learning App∣ Gamification∣ Learning Motivation∣ARCS Theory
전체 내용 보기
Enhancing Language Learning through Gamification: Development of the Cogo College App
AUTHORS
Seung-Keun Song
† Professor, Dept. Practical Content Creation, Dongseo University, Korea
Abstract
The proportion of online, non-face-to-face classes has significantly increased in recent years. Additionally, numerous apps, such as Duolingo, have emerged for foreign language education. Research with university students revealed that language learning apps featuring gamification elements received positive feedback, especially regarding visual experience and user satisfaction, with Duolingo being a prime example. In contrast, other apps were rated lower due to poor user experience. This highlights the importance of incorporating gamification in online language learning apps. The findings also confirm that gamification enhances interaction and enjoyment, with applications that integrate these elements achieving higher satisfaction ratings. Therefore, designing language learning apps should focus on integrating gamification while carefully considering both educational goals and user experience, as this greatly improves learning efficiency and engagement. In this study, we explore the role of gamification in online language learning and analyze Duolingo as a case study. Building on this analysis, we developed an online language learning app called Coco College, which incorporates several gamification elements. This app aims to create a smart learning environment and serve as a model for applying gamification to improve educational outcomes. Finally, we evaluate user experiences with Coco College to validate the effectiveness of the framework.
Keywords : Language Learning App∣ Gamification∣ Learning Motivation∣ARCS Theory
전체 내용 보기